I'm looking for solid information and verifiable performance numbers for the sake of comparison with other pixel 'botes.Īnd then seemed to digress and segue into using vague phrases. Please don't be "wishy-washy" like the well-known Charlie Brown. Perhaps putting it another way might help. I didn't watch your video beyond the point that I screen-shot. That said, at the point in the video (which I screen-shot), I'd been listenting to you provide words & sentiments which were, in essence, saying "yes" and "no" for about a minute or two.įor what it is worth, another *famous* and former *community contributor* had a similar style and it was a turn-off, for me. The rest of the stats are actually pretty serviceable imo. Also, 20km torpedoes is straight-up bonkers (on a battleship). It's going to look REALLY nice with no camo, tbh. The accurate secondaries (fairly fast reload too) are definitely a nice touch, and the ship is somewhat aesthetically pleasing. Those issues aside, I THINK I can actually make this ship work. Still, anything over 10km is.well, somewhat serviceable, to a certain degree. To be fair, I've even made 8.5km (and less) work, buuuut it's very VERY super situational) You REALLY want as much range as possible when using secondaries, to build accuracy. Standard secondary range (as a "brawling battleship", you'd think she would at LEAST get 11.3km like Massachusetts and Georgia.and Japanese BBs usually get 10.6km. You're going to basically have to treat it like you would a Yamato/Musashi/Shikishima when brawling.very carefully P) High citadel (THIS is where her survivability and brawling capability fails, really. The only REAL issues I see with Iwami are: The Iwami is out of NDA, so here's my review!
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